Story Ys: Oath in Felghana takes place two years after the events in Ys Books I & II. Adol and his stalwart companion, Dogi, have been wandering from town to town (hence the original version's title of Wanderers from Ys) when they learn about trouble in Dogi's homeland, Felghana. Curious, they take a boat to the island and immediately encounter monsters. After saving Dogi's childhood friend, Elena, from a pack of wolves, they head to the village of Redmont and learn that the monsters are just the tip of the iceberg. For the last decade or two, the lord of the land, Count McGuire has been levying high taxes and impressing townsfolk into service building his castle. To top it off, he recently shut down the Tigray Quarry and Redmont's main source of income: raval ore. To top it off, the Mayor is trapped in the Quarry and needs a rescuin'. What's a red-haired swordsman to do?
Gameplay The game-play follows the new model from the previous game, The Ark of Napishtim, with several improvements. Many things from the previous game were streamlined to keep the focus on the action as opposed to equipment and item management. For example, healing item and stat bonuses are no longer carried as items or accessories; instead, these bonuses are dropped from defeated enemies and are used upon pickup along with an experience bonus for attack combos, these bonuses are maintained through constant combat. Magical attacks are now much more frequent and important compared to their occasional use in Napishtim.
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