Developer(s) Legend Entertainment Publisher(s)
Atari Designer(s) Michael Verdu, Glen Dahlgren, Matthias Worch, Scott Dalton,
James Parkman, Grayson Edge Engine Unreal Engine 2.0 Version
2001 Platform(s) Microsoft Windows, Xbox Release date(s) Windows  NA
February 3, 2003 PAL February 7, 2003 Xbox  NA February 10,
2004 PAL March 23, 2004 Genre(s) First-person shooter Mode(s) Single
player, multiplayer Rating(s) ELSPA: 15+ ESRB: M
controls a former Marine John Dalton, a Terran Colonial Authority Marshal whose
job is to patrol remote areas of space far away from any real action. He is
called back into service to retrieve seven pieces of an ancient artifact thought
to make a powerful weapon when assembled. The plot follows a set path like
many First Person Shooters, with the character going to various planets in
search of the artifacts. Level design at each location is also single-pathed,
with a certain amount of puzzle solving and key finding. Environments on each
planet are quite diverse, ranging from tropical to desert, bunkers and
industrial installations, and alien cities and even inside the bodies of aliens.
During several missions the player must hold a location against waves of
incoming enemies, in some cases using NPCs as support. Overall it is a short
game, comprising only 12 missions.
Jūs žiūrite: Unreal II: The Awakening (2003) EN treilerį.